I replied: "Gee, Steve.I dunno.sigh."Īctually, I did know. He said he'd see that the PlayStation was sent back to Sony when I was finished with it. I said I wasn't sure I should accept a gift from Sony. Steve had the box waiting at his place, pre-loaded with several games. To install it and brief me, Steve would bring over Simeon Peebler, the chair of Games and Interactive Media at Chicago's Tribeca/Flashpoint Academy. He has a friend who works at Sony Games, and through this friend I was offered a PlayStation 3 unit and a copy of "Flower," which Santiago produced. I heard from my fellow Chicago movie critic Steve Prokopy, better known as Capone of Ain't It Cool News. Kellee Santiago, whose talk in defense of video games was the subject of my entry, offered to send a selection of games. I particularly didn't want to play one right now, this moment, on demand. I'd played no others because-well, because I didn't want to. Both games are from the infancy of the form. In my actual experience, I have played "Cosmology of Kyoto," which I enormously enjoyed, and "Myst," for which I lacked the patience. Three or four games came up time and again. I received dozens of names for video games that the posters said had affected them like art, and they told me why. Many others defined art in terms that would include video games. Many of the comments continued by debating the definition of art, which, it was pointed out, I never provided. I should not have written that entry without being more familiar with the actual experience of video games. They are mostly intelligent, well-written, and right about one thing in particular: What you see now posted are almost all of the comments sent in. If you assume I received a lot of cretinous comments from gamers, you would be wrong.
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